Strength Level
Intelligence
Strength
Speed
Durability
Power
Combat
Special Powers
Physical Powers
Armor
Gadgets
Equipment
Physical Abilities
Mental Abilities
Chemical Absorption, Energy absorption, Matter Absoprtion
No gadgets, Spider-Glider, Spider-Signal, Spider-Tracers
Ball and Chain, Hammer of Greithoth
Berserker, Unarmed Combat
Blast power, Energy absorption, Immortal, Magnetism, Radar Sense, Stealth
Super human stamina, Super human strength, Super sane
Force Field, Invulnerability to physical attacks, Longevity, Magnetism, Marksmanship, Swordsmanship, Weapon Master
Leadership, Radar sense, Telekinesis, Teleport