Strength Level
Intelligence
Strength
Speed
Durability
Power
Combat
Special Powers
Physical Powers
Armor
Gadgets
Equipment
Physical Abilities
Mental Abilities
Blast power, Electricity control, Electronic Disruption, Electronic interaction, Energy absorption, Energy Based Constructs, Energy Manipulation, Energy Shield, Heat Generation, Magnetism, Radar Sense
Super human agility, Super human speed, Super human stamina, Super human strength
Flight, Healing, Marksmanship, Unarmed Combat
Leadership, Technopathy, Telekinesis, Teleport, Tracking
Blast power, Energy absorption, Immortal, Magnetism, Radar Sense, Stealth
Super human stamina, Super human strength, Super sane
Force Field, Invulnerability to physical attacks, Longevity, Magnetism, Marksmanship, Swordsmanship, Weapon Master
Leadership, Radar sense, Telekinesis, Teleport