Strength Level
Intelligence
Strength
Speed
Durability
Power
Combat
Special Powers
Physical Powers
Armor
Gadgets
Equipment
Physical Abilities
Mental Abilities
Super Eating, Super human hearing, Super human sight, Super human smell, Super human strength
Adaptive, Sub-Mariner, Tracking, Unarmed Combat
Blast power, Electronic interaction, Force Field, Danger Sense, Electronic Disruption, Energy Based Constructs, Energy-Enhanced Strike, Radar Sense, Time travel
Super human agility, Super human stamina, Super human strength, Super human speed, Super human sight, Super smell, Super human hearing
plasma grenade launcher, plasma pistol
Escape artist, Healing, Longevity, Stealth, Unarmed Combat, Marksmanship, Flight, Weapon Master
Invulnerability to mental attacks, Teleport, Telekinesis